EDU 620 Week 2 Assignment, Games in the Classroom

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EDU 620 Week 2 Assignment, Games in the Classroom

Playing to learn motivates a student to engage and interact with the opportunity to unlock a deeper level of learning that comes from 21st-century technology. As time changes, the educational system is transforming from traditional, blend, online, and now digital classrooms that have iPads and computers. Digital learning has no limits or boundaries to cross; this includes using games as an educational tool in the school. Technology is slowly taking overturning traditional classrooms into a super tech highway that uses games as a pedagogy approach. Therefore, educators use educational games to motivate, engage, and teach students………………….. Continued

EDU 620 Week 2